![]() Instead of having to start a level from scratch if you take a break, you’ll usually only get set back a couple of puzzles. They’ve also added mid-level saves to both Allied Spies and Murder Inn, which is a welcome change. But you can see the quality has really improved between their first game and this one. It’s called Murder Inn, or Murder Manor 2, and feels a bit deja vu. #Bridge constructor portal achievement guide free#But they’re free with no ads or timers, so can’t really complain, right? I’m also working on a walkthrough here if you get stuck.Īnd last, the second Adventure Escape game is a sequel to Haiku’s first game, Murder Manor. Haiku Games seems to be on fire lately, as they recently released Starstruck, and now, not long after, they’re back with not just one game, but two! Allied Spies is the more engrossing of the two, as it has you playing as a husband-and-wife team of American spies fighting Nazis! As usual with Haiku games, it’s overall satisfying but there are a few missteps with the puzzles. I’m not sure how far I’ll get with it, but I do think it’s a clever idea and worth checking out if you don’t mind more fast-paced games. I was enjoying the first few levels, but it got hectic pretty fast. And each level can be completed with a minimum number of connections, so finding that solution can be tricky. The puzzle aspect comes in when you realize that each crystal can only be connected to one other crystal at a time. It’s all happening in real time as enemies fly towards your fortresses and you need to block them with these lines. It’s a tower defense game, but you basically form lines between crystals that act as shields. Lintrix isn’t a new game either, but the developer reached out and sent me a code, so I gave it a try. Again, you can watch some of my gameplay video below. I still may stick with it, but it’s hard to carve out time for something like that if it doesn’t truly hook me. It feels a bit tedious to me to have to move around the world and interact just to move on with the story, when there doesn’t seem to be much action or puzzle solving. Perhaps more text and less walking around. It’s an interesting concept, but I think I’d like it better in another form. ![]() They can replace his memories so he thinks he went to the moon. He wants to visit the moon, and they can make that happen - sort of. It’s about two scientists who are giving an old man on his deathbed his last wish. I also picked up To the Moon during the holiday sale, as the story intrigued me. But if you want to see it in action, you can watch my video below. ![]() There just wasn’t enough holding my attention. It’s no fun to have to keep tapping to move around little obstacles, and I finally lost patience with it. It’s tap-to-move, which is normally like, but the game doesn’t have a pathfinder, so I kept getting stuck on things like small walls. On top of that, the time I spent with it was primarily running around chasing an arrow and tapping on monsters to attack them, then running back to a town to sleep and replenish my health. ![]() The dialogue is very kiddy-like, reminding me of Animal Crossing: Pocket Camp, which I couldn’t stand for more than a few minutes. ![]() The art is nice and it seems well put together, but I just didn’t really get much out of it. But it was on sale this week, so I finally picked it up. I’ve heard it compared to Battleheart Legacy, so I was somewhat curious about it, but these days I’m just not all that into RPGs that are mostly about running around and killing things without any puzzles to solve. I love cats, so I’ve been keeping an eye on Cat Quest since it released. ![]()
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